A battle between many legendary warriors of power. Pm Darthwin to earn exp when you when a fight
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» Basic Rules
Thu Nov 03, 2011 10:44 am by Darthwin

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Tue Sep 20, 2011 12:56 pm by Darthwin
I will be doing a few templates and then the roleplay will be officially open. The Second and Third Tower will be worked on later. Though I will work on the guides and add group information soon.

Comments: 4
Mon Aug 01, 2011 8:24 pm by Death
So we should start talking about locations and descriptions of said locations.

I can use a translation website to give some interesting location names.

Comments: 5
Different systems that I want your opinion on
Tue Sep 20, 2011 7:25 am by Darthwin
For the roleplay I was thinking we have our characters use a money system that allows us to buy items like weapons and materials used to create certain items and equipment that can be used in battles.

The dive system that allows you to create more song magic that can be used in battles.

Grathmelding would is the combining of items to create stronger items. Most creations would be recipe cards …

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Comments: 0
Sat Jul 23, 2011 10:57 pm by Trever
Strength - physical strength
Dexterity - agility and speed
Constitution - ability to resist damage and disease
Intelligence - mental acuity
Wisdom - intuition and sense of things around himself
Charisma - force of personality and physical attractiveness

How does this look for the type of stats we use

Still need a numbering system.

Comments: 11
creature ideas
Sat Jul 30, 2011 7:30 am by Darthwin
we should start throwing around ideas for the the roleplay.

Comments: 5
Melody mage vs eclipse kurama
Sat Jul 23, 2011 10:04 am by Trever
This will be a battle using only a state system. The top stat number being 20. I will flesh out what all the stats are and how they affect a chara in due time. 20 being almost god like in that area. There will also be race limitations. So a human can never be as strong as a orc while a light elf may be able to transcend the number cap. 0 in a area would represent average in that field. while -20 …

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Comments: 0
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